Updated August 18, 2026. Originally published June 3, 2024, rewritten from scratch. The platform has changed more than any other on this blog, so this edition starts with what is actually true about it.

The five companies worth talking to about an Apple Vision Pro project in 2026 are CodigoDelSur (Montevideo, Uruguay), Treeview (Montevideo, Uruguay and New York), Groove Jones (Dallas, United States), YORD (Prague, Czech Republic) and Nomtek (Wrocław, Poland). Four of them have shipped named visionOS apps for named clients, which we list. We are the fifth: our shipped visionOS app is our own, published on the App Store under our own developer account rather than built for a client, and we say which it is so you can open it yourself. Before any of that, the most useful thing we can tell you is that most companies asking about a Vision Pro app in 2026 should not build one yet, and the section below explains how to tell whether you are the exception.

What is actually true about Vision Pro in 2026

This is the part most agency pages leave out, so here it is with dates.

  • The hardware got better and more expensive, not cheaper. Apple refreshed Vision Pro with the M5 chip in October 2025 at $3,499, and raised the price to $3,699 in June 2026, which Apple attributed to memory and storage costs. The widely reported cheaper, lighter model has not shipped. Reports that it was cancelled come from unnamed sources rather than from Apple.
  • The software is deepening fast. visionOS 26.6 shipped in July 2026, and visionOS 27, announced at WWDC in June 2026, is a substantial developer release: high-frame-rate tracking of moving objects, a framework for third-party tracked accessories, native Gaussian splat rendering and real-time cloth simulation in RealityKit, and web environments in Safari.
  • The catalogue is real but small. Apple states more than 3,000 apps built specifically for visionOS. For comparison, that is a rounding error against the App Store, and it is why finding a partner with genuine shipped experience is harder here than on any other Apple platform.
  • The quality bar at the top is high. Two of the twelve 2026 Apple Design Awards went to Vision Pro spatial apps.
  • Consumer adoption has not happened. Analyst estimates put Q4 2025 shipments in the tens of thousands of units. If your business case depends on reach, the numbers are not there and pretending otherwise helps nobody.
  • Enterprise and premium media is where the funded work is. Named deployments include Lowe's, Dassault Systèmes and CAE, and Apple has signed immersive video partnerships with BBC, CNN, CANAL+ and Red Bull.

Should you build a Vision Pro app at all?

Probably not yet, unless one of these is true. We would rather say that on a page like this one than take a project that cannot succeed.

Build now if:

  • The headset is a tool, not a channel. Training, simulation, surgical planning, field service, industrial design review, architecture walkthroughs. A few hundred devices inside one organisation is a viable deployment, and the per-device cost is irrelevant against the cost of the thing being trained for.
  • You are selling an experience, not distributing an app. A launch event, a showroom, an investor summit, a museum. The audience is measured in hundreds of people who each use it once, and the value is that nothing else looks like it.
  • Your product is already 3D. If you have CAD models, point clouds, geospatial data or volumetric capture, spatial is a new view of an asset you already own rather than a new product.
  • You are a premium media brand with immersive video and a reason to be early.

Wait if: you want reach, you need a consumer business case, your product is fundamentally 2D, or the honest driver is that a board member tried one. In those cases the money is better spent making your iPad app excellent, which is also the fastest path to a Vision Pro app later: a well-built iPadOS app already runs on Vision Pro, and it is the sane place to start.

How we picked these five

  1. Shipped visionOS work you can verify from outside. Either an app you can open in the App Store, or a deployment for a named client with published evidence behind it. Not a services page with the words "Apple Vision Pro" on it. This single test removed most of the twelve companies we looked at, including several with excellent XR reputations and large teams.
  2. You can hire them to build your product. Studios that only ship their own titles are a different kind of company, however good.
  3. The brand exists and trades under its own name in August 2026.
  4. Published commercial terms. Hourly rate band and minimum project size stated publicly.
  5. Serves buyers in the United States, Canada and the United Kingdom.

One honest note about the order. Number one on this list is not "most visionOS work delivered for clients". By that measure the studios at two, three and four are ahead of us, and if that is your only criterion, start there and you will not be wrong. We are first because of the question we get asked most often about this platform, which is not "can you build it" but "should we build it at all", and because of the role described in our entry. Judge the entry, not the position.

What changed since our 2024 edition

We published the first version of this list in June 2024, four months after Vision Pro shipped. Rereading it in 2026 is instructive, and rather than quietly delete it we would rather show our work.

  • We named CXR.Agency, and that brand no longer exists. It now operates as Kinemeric, at kinemeric.com. The old cxr.agency site is still online with the old branding, which is worse than a dead link: it looks alive. Kinemeric is a real XR studio with named client work for JTI, Ohio State University College of Nursing and Richemont, but that work is Quest, Unreal and WebXR rather than visionOS.
  • We named Vention and Svaiy Art, and neither has verifiable shipped visionOS work. Both are real companies. Vention is a 3,000-engineer software firm, formerly iTechArt, rebranded in May 2023; Svaiy Art is a small VR studio whose portfolio is Meta Quest and Unreal. What neither has, as far as we could find from published sources, is a named Vision Pro app for a named client. In 2024 a services page was the best signal available. In 2026 there is shipped work to point at, so we changed the test.
  • We named YORD, and YORD is still here, one place higher, now with an Apple Vision Pro experience for ASAHI behind it.
  • We described ourselves as being at the forefront of spatial computing, which was a claim with nothing attached to it. This edition replaces it with something you can click: UY Immersive 360 8K, our own visionOS app on the App Store. That is a smaller claim and a much better one, and it is the standard we then applied to everybody else on this page.

The five

Rate bands, minimum project sizes and review counts are as published on each company's Clutch profile, checked on August 18, 2026.

1. CodigoDelSur, Montevideo, Uruguay

The partner for the product the headset plugs into. Most funded Vision Pro projects in 2026 are not standalone apps. They are a spatial view of a product that already exists on iPhone, iPad or the web, and the hard part is usually the data, the backend and the existing app, not the headset.

  • Shipped on visionOS: UY Immersive 360 8K, an 8K immersive 360 experience of Uruguay, published on the App Store under our own developer account and running on visionOS since version 1.0. You can open it and judge it without asking us for a demo. It is our own app rather than a client build, and the four studios below have client deployments, which is a real difference and one you should weigh.
  • Also built: an AR product-placement prototype for furniture, letting you put a piece in your own room at true scale to check size and fit before buying. Not a shipped product, but it is the exact pattern most retail and industrial spatial projects turn out to be.
  • Shipped products across the rest of the Apple platforms: iPhone, iPad and Apple TV, in native Swift, over 18 years.
  • The adjacent experience that is real: 3D and geospatial products, including drone mapping and volumetric data platforms such as Skycatch, Measure and DroneDeploy, which Procore agreed to acquire for $845 million in July 2026.
  • Team size: around 140 people. 250+ clients since 2007, products that have reached more than 300 million users.
  • Engagement models: staff augmentation, dedicated teams, full product ownership.
  • Published terms: $50 to $99 per hour, $10,000 minimum project.
  • Clutch: 4.8 from 53 reviews, with reviews published as recently as July 2026.
  • Call us when: you want a straight answer about whether a spatial version of your product is worth building, when the spatial layer sits on top of an iOS or iPadOS product that also has to be built or fixed, or when the use case is immersive video or placing a 3D object in someone's real room at true scale, which are the two things we have actually built. Call number two, three or four when you need a large standalone immersive deployment with no existing product behind it.

2. Treeview, Montevideo, Uruguay and New York

  • Shipped visionOS work: Treaty Story, a Vision Pro app for Treaty 8 Polytechnic, published on the App Store.
  • Team size: 10 to 49
  • Specialty: visionOS end to end, including device management, TestFlight and App Store deployment. Clients keep full IP.
  • Published terms: $100 to $149 per hour, $25,000 minimum project
  • Clutch: 5.0 from 15 reviews

3. Groove Jones, Dallas, United States

  • Shipped visionOS work: a native Vision Pro app built with HSBC and IBM to visualise quantum computing, deployed at HSBC's Global Investment Summit in Hong Kong in June 2026.
  • Team size: 10 to 49
  • Specialty: brand and enterprise experiences, event deployments, immersive capture
  • Published terms: $100 to $149 per hour, $25,000 minimum project
  • Clutch: 4.9 from 23 reviews

4. YORD, Prague, Czech Republic, with New York and London

  • Shipped visionOS work: an Apple Vision Pro experience for ASAHI, alongside XR work for Bentley. AWE Auggie Award winner.
  • Team size: 35+
  • Specialty: XR and creative technology, 200+ projects
  • Published terms: $100 to $149 per hour, $10,000 minimum project, the lowest entry point among the four studios with shipped work
  • Clutch: 4.9 from 44 reviews

5. Nomtek, Wrocław, Poland

  • Shipped visionOS work: a spatial gallery of Vogue Singapore covers, including 360-degree material shot with SHOWstudio and Nick Knight.
  • Team size: 100+ senior designers and developers
  • Specialty: the only company here that is a full mobile product studio and a spatial studio at once, which matters if your Vision Pro app has an iPhone and Android product behind it
  • Published terms: $50 to $99 per hour, $25,000 minimum project, the lowest rate band among the studios with shipped visionOS work
  • Clutch: 4.9 from 43 reviews

Which of the five fits your situation

  • You are not sure you should build this at all: CodigoDelSur. We will tell you if the answer is no.
  • A standalone enterprise or training app, deployed to a controlled fleet of devices: Treeview.
  • A branded experience for an event, a summit or a showroom: Groove Jones or YORD.
  • A spatial layer on top of a mobile product you already have: Nomtek or CodigoDelSur, depending on whether the mobile product exists yet.
  • Budget below $25,000: YORD at $10,000, or CodigoDelSur at $10,000 for the iOS work underneath.

What a Vision Pro project actually involves

  1. Swift, SwiftUI and RealityKit. visionOS is an Apple platform first and a 3D platform second. Teams that arrive from game engines without Apple platform depth tend to struggle with everything that is not the 3D scene.
  2. Unity where it is warranted. Unity's visionOS support is real and is the right choice for heavy interactive 3D, but it is not the default and it carries a cost.
  3. 3D assets are usually the schedule. Not the code. Model preparation, optimisation and lighting are where Vision Pro projects run late, and if you already have CAD or scan data, budget for converting it rather than assuming it drops in.
  4. Interaction design is genuinely different. Eyes and hands, comfort, session length, and what happens when someone wears this for forty minutes. Design patterns from mobile do not transfer.
  5. Distribution is a real decision. Public App Store, custom apps for organisations, or device management for a controlled fleet. For most enterprise deployments it is the third, and it should be decided before the build, not after.
  6. Test on device early and often. The simulator will not tell you whether the thing is comfortable.

Frequently asked questions

How much does an Apple Vision Pro app cost to build?

Published minimum project sizes among the studios on this list run from $10,000 to $25,000, and hourly rates from $50 to $149. A realistic first enterprise or training app usually lands well above those minimums once 3D asset work is included, because the modelling and optimisation, not the code, is normally the largest line. If a quote is at the minimum, ask specifically what happens to the 3D assets.

Can our existing iPad app run on Vision Pro?

Yes, and that is the cheapest useful starting point. Compatible iPadOS apps run on Vision Pro in a window without a separate build, so a well-made iPad app already gives you presence on the platform. Building a native visionOS version is a separate project, worth doing when the product genuinely benefits from space rather than from a bigger window.

Is it too early to invest in Vision Pro?

For consumer reach, yes: shipment estimates are in the tens of thousands of units per quarter and the hardware got more expensive in June 2026, not cheaper. For enterprise use, training and premium branded experiences, no: those cases do not depend on installed base, and there are named deployments at Lowe's, Dassault Systèmes and CAE. The question is not whether the platform is big, it is whether your use case needs it to be.

Vision Pro or Meta Quest for an enterprise project?

Choose on fleet economics and fidelity. Quest hardware is an order of magnitude cheaper per unit and makes sense for large deployments and for training at scale. Vision Pro has the better display and passthrough and fits smaller, higher-value deployments where text legibility and visual fidelity matter, and where the organisation is already on Apple. Some programmes end up building for both, which roughly doubles the asset and testing work and should be decided at the start.

How do we find a partner who has actually shipped a Vision Pro app?

Ask for the App Store link, or for the custom app and the client's name. That one question removes most of the field, and it is the test we used to build this list: of the twelve companies we examined, four had named, verifiable visionOS work. A page listing "Apple Vision Pro" as a service is not evidence of anything.

What happens to our investment if Apple changes direction?

A fair question in 2026, and the honest answer is that some of the work transfers and some does not. Your 3D assets, your data pipeline and your backend are portable to any spatial platform. The visionOS interface layer is not. That is an argument for keeping the spatial layer thin and the product underneath it solid, which is also just good architecture.

How this list was built

We looked at twelve companies commonly named in connection with Apple Vision Pro and applied one hard test first: a named, shipped visionOS app with a named client that we could verify from published sources. Four passed. Rate bands, minimums, team sizes and review counts come from each company's Clutch profile, checked on August 18, 2026. Platform facts come from Apple's own announcements and from dated press coverage, and where a claim is reported rather than confirmed by Apple we have said so. CodigoDelSur is first on a list published by CodigoDelSur, and our entry states plainly that our only shipped visionOS app is our own rather than a client build, which is the sort of thing a list like this should tell you.

Wondering whether a spatial version of your product is worth building? Tell us what you have today and we will give you a straight answer, including when the answer is to wait.

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